Relatable is a pop culture-driven games brand that runs its Instagram presence with the energy of a creator rather than a corporate account.
Total Followers -0.5%
533K
Across Instagram
Primary Platform
YouTube
533K followers · 100% of audience
Engagement
1.2%
vs. 1.5% category median
Sponsorship Tier
Mid
Est. $8K–$19K / IG post
Developed in collaboration with Snap Finger Click, the game comes to PlayStation 4/5, Xbox, Nintendo Switch, Amazon Luna, and PC, with six DLC packs at launch. Players use smartphones as controllers.
The brand showcased new products including a Hunt A Killer x true-crime podcast Morbid crossover game launching Fall 2026, plus a licensed Diet Coke Cozy Concepts blanket line.
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The influencer-branded expansion brings Paytas's viral moments into card game format, available on Amazon.
| Platform | Followers | 30d Growth | Engagement | Posts / wk | Last upload |
|---|---|---|---|---|---|
| 532,666 | -3K | 1.2% | 6.8 | 3 days ago |
| Window | Combined | |||
|---|---|---|---|---|
| Last 7 days | -639 -0.1% | +0 +0.0% | +0 +0.0% | -639 |
| Last 30 days | -2557 -0.5% | +0 +0.0% | +0 +0.0% | -2557 |
| Last 90 days | -8310 -1.6% | +0 +0.0% | +0 +0.0% | -8310 |
| Last 365 days | -8310 -1.6% | +0 +0.0% | +0 +0.0% | -8310 |
Daily follower snapshots from CreatorDB's longitudinal index.
Relatable is a pop culture-driven games brand that runs its Instagram presence with the energy of a creator rather than a corporate account. Posting short-form humor, reaction commentary, and casual quips built around everyday social scenarios, the account leans fully into the "relatable moment" format its name promises. The content's direct tagging of the New Phone Who Dis game suggests Relatable operates within or alongside that party-card-game brand family, using humor-first social content to drive awareness of games built for young, socially connected consumers rather than relying on traditional advertising.
The audience skews female and concentrates heavily in the 18–34 age bracket — a demographic that gravitates toward social games for gatherings, game nights, and group events. The U.S. accounts for the majority of followers, with meaningful secondary reach into the UK and Canada, keeping the content's English-language party-game format well matched to its core markets. Engagement sits modestly below the category median and growth has flattened, pointing to a need for content evolution in an increasingly competitive novelty-games space. For lifestyle, entertainment, or consumer brands targeting millennial and Gen-Z women, Relatable's tightly themed positioning in the party-game niche offers a culturally specific and audience-defined entry point.
Relatable reaches its audience primarily through YouTube, and is best activated via Instagram Reels and Stories. As a comedy creator they map naturally to brands targeting that space. With no brand deals logged yet, they read as an available, category-aligned partner for advertisers building early presence in the space. Engagement on YouTube runs around 1.2%, which points to an audience better suited to category-relevant, mid-funnel campaigns than to pure-reach buys. Their YouTube-first format lends itself to integrations that sit inside the creator's usual content rather than running as standalone ads. Because the audience follows comedy content rather than arriving through untargeted reach, sponsorships that match the channel's subject matter tend to convert more efficiently than broad placements. A consistent, on-topic posting focus gives sponsors a predictable, brand-safe environment, lowering placement risk compared with broad, general-interest channels. Campaigns here are best measured on qualified engagement and consideration within the niche rather than on raw impression volume. For brands in comedy and related categories, Relatable offers a defined, creative-fit audience rather than broad, low-intent impressions.
Benchmark estimates for a creator at Relatable's tier (Mid, 533K combined followers, —). Pulled from CreatorDB's category benchmarks.
The CreatorDB Agency runs end-to-end influencer campaigns globally — shortlisting, outreach, contracting, and performance reporting. Talk to our team about building a campaign around creators in this niche.
@relatable is a genuine product brand — their own bio reads "products inspired by pop culture," and their content consistently ties back to party and card game titles rather than personal creator storytelling. The meme-style posts and relatable humor are a marketing strategy, designed to feel native to social feeds while building an audience that actually buys their games. Think brand account, not personal influencer.
New Phone Who Dis is a party card game built around text-message humor, and @relatable tags its account @newphonewhodisgame directly in their posts, indicating they promote or are affiliated with it as part of their pop-culture game portfolio. It fits squarely alongside the relationship and social-situation comedy that defines @relatable's whole content style. The cross-tagging makes clear this is a product in their brand family, not just a casual shoutout.
@relatable focuses on pop-culture party and card games — the kind you'd pull out at a game night or wrap up as a gift. Their consistent use of hashtags like #whatdoyoumeme and #partygame points toward games built around memes, social scenarios, and laugh-out-loud situations that mirror real life. The brand's Instagram content essentially previews the same humor that lives inside their game products.
The connection is strong — @relatable uses #whatdoyoumeme as one of their core hashtags and describes themselves as making "products inspired by pop culture," which is exactly how the What Do You Meme brand positions itself. Whether @relatable is the main umbrella account or a sibling brand in the same family, What Do You Meme is clearly part of their product world rather than just a trending tag they borrowed for reach.
@relatable posts short-form humor built around social situations — think cheating texts, awkward relationship dynamics, and everyday fails that make you tag a friend and say "this is literally you." The tone is casual and conversational, written the way people actually talk, which mirrors the energy inside their pop-culture party games. Content like "damn his girl did him DIRTY with that one" is less random caption, more brand identity in action.
The relationship and text-message humor is core to @relatable's brand strategy because it's the same energy their games run on — social awkwardness, funny scenarios, and situations everyone immediately recognizes. Posting this style of content is essentially a free demo of what playing their card games feels like. It also drives shares and saves organically, which is how a party game brand builds audience without relying entirely on paid promotion.
Yes — YouTube is actually listed as @relatable's primary platform, even though their Instagram presence is where most of the documented audience engagement is visible. For a party game brand, YouTube is a natural fit for gameplay videos, skits, and product demos that let the humor land better in video form than a caption can deliver. The two platforms likely serve different parts of the marketing funnel.
The audience skews over 60% female and clusters heavily in the 18-to-34 age range — exactly the demographic that drives party game purchases, gift buying, and game-night culture. More than half the followers are based in the United States, making @relatable primarily a North American brand, with the UK and India as the next largest markets.
Based on their audience distribution, the United States is clearly @relatable's home market — American followers make up the majority of their Instagram following by a wide margin. The UK and India round out the top international markets, which is typical for English-language pop-culture brands whose humor translates broadly across English-speaking audiences.
@relatable has grown to over 500,000 followers on Instagram, placing them in the Mid tier for brand accounts in the party game and pop-culture space. Their following skews young and female-dominant, which is strong demographic alignment for a brand selling social games aimed at the game-night and gifting market.
Stats (followers, engagement, audience demographics, growth) are pulled live from the CreatorDB API covering YouTube, Instagram and TikTok. Bio and FAQ content is AI-assisted; news items are sourced from cited public press at generation time. Read the full methodology →
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@relatable · YouTube
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