United Kingdom
Incen is a UK-based animator who produces short-form animated content built around indie video games.
Total Followers +0.0%
33K
Across YouTube
Primary Platform
TikTok
33K followers · 100% of audience
Engagement
8.5%
vs. 1.5% category median
Sponsorship Tier
Micro
Est. — / IG post
| Platform | Followers | 30d Growth | Engagement | Posts / wk | Last upload |
|---|---|---|---|---|---|
| YouTube | 33,200 | +0 | 8.5% | — | 3 months ago |
| Window | YouTube | Combined | ||
|---|---|---|---|---|
| Last 7 days | +0 +0.0% | +0 +0.0% | +0 +0.0% | +0 |
| Last 30 days | +0 +0.0% | +0 +0.0% | +0 +0.0% | +0 |
| Last 90 days | +203 +0.6% | +0 +0.0% | +0 +0.0% | +203 |
| Last 365 days | +203 +0.6% | +0 +0.0% | +0 +0.0% | +203 |
Daily follower snapshots from CreatorDB's longitudinal index.
Incen is a UK-based animator who produces short-form animated content built around indie video games. Rather than traditional let's-play or commentary formats, the channel's identity is rooted in hand-crafted animation — a relatively uncommon approach within gaming content that immediately differentiates it from the broader genre. Recent output leans into cult-favourite titles such as Voices of the Void, a sci-fi horror indie game with a dedicated underground following, and Mewgenics, Edmund McMillen's long-anticipated cat-breeding roguelike. That selection signals a creator with genuine investment in the indie gaming space rather than one chasing mainstream releases, and the channel's own description — 'I make animations about video games I enjoy' — reinforces a passion-first creative philosophy.
Despite a micro-tier audience, Incen's engagement rate runs notably above the category median, suggesting a tight-knit viewership that is actively invested in the content rather than passively browsing. The audience skews heavily male and concentrates in the 18-to-34 bracket, with the United States and United Kingdom together accounting for the majority of views — a clean English-language demographic well-suited to gaming and digital-entertainment advertisers. No brand partnerships are currently visible in the data, which is consistent with a creator who uploads on an irregular schedule and may prioritise creative output over commercial activity. Should the channel return to consistent posting, its distinctive animated format and hold on a niche but loyal indie-gaming community position it as an appealing option for indie game publishers, animation tools, or community-driven gaming platforms seeking authenticity over scale.
Incen reaches an audience concentrated in United Kingdom primarily through TikTok, and is best activated via long-form YouTube integrations. As a gaming creator they map naturally to brands targeting that space. With no brand deals logged yet, they read as an available, category-aligned partner for advertisers building early presence in the space. Engagement on TikTok runs around 8.5%, which points to an audience better suited to category-relevant, mid-funnel campaigns than to pure-reach buys. Their TikTok-first format lends itself to integrations that sit inside the creator's usual content rather than running as standalone ads. Because the audience follows gaming content rather than arriving through untargeted reach, sponsorships that match the channel's subject matter tend to convert more efficiently than broad placements. A consistent, on-topic posting focus gives sponsors a predictable, brand-safe environment, lowering placement risk compared with broad, general-interest channels. Campaigns here are best measured on qualified engagement and consideration within the niche rather than on raw impression volume. For United Kingdom-focused brands in gaming and related categories, Incen offers a defined, creative-fit audience rather than broad, low-intent impressions.
Benchmark estimates for a creator at Incen's tier (Micro, 33K combined followers, United Kingdom). Pulled from CreatorDB's category benchmarks.
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Incen makes short animations based on video games they personally enjoy, with recent work focused heavily on the indie titles Voices of the Void and Mewgenics, alongside content rooted in the Pokémon universe. The channel is built around genuine fan enthusiasm for specific games rather than broad let's-play coverage. That niche focus is a big reason the community around the channel stays unusually engaged.
Yes, Pokémon Gaming is one of Incen's recognized content niches alongside general gaming animation. While their most recent uploads have leaned into indie games like Voices of the Void and Mewgenics, Pokémon content is part of what the channel covers. Their audience of mostly 18–34-year-old gamers fits squarely with long-time Pokémon fans who grew up with the franchise.
Voices of the Void (VotV) is a sci-fi survival-horror indie game where you operate a remote radio telescope station and make contact with strange alien entities. Incen has produced multiple animations set in the VotV world, covering the Ariral alien species and mysterious Xeno-type encounters — suggesting it's one of their favourite games to bring to life through animation. The game's eerie atmosphere and eccentric alien cast make it rich material for short comedic and fan-driven content.
The Ariral are a gentle, beloved alien species players can encounter and befriend in Voices of the Void — one of the game's most meme-able and community-celebrated elements. Incen's video titled VotV: Attack of the Ariral animates scenarios involving these creatures, playing on the irony of calling such friendly aliens an 'attack.' It's a good example of how Incen taps into fan community humour rather than just recreating raw gameplay.
Mewgenics is a cat-breeding roguelike game by Edmund McMillen, the creator of The Binding of Isaac and Super Meat Boy, built around generating and battling bizarre cats against rat enemies. Incen has made multiple Mewgenics animations, including one focused on the Scottish Fold cat breed and another titled Rattack! that leans into the cat-versus-rat dynamic at the heart of the game. The content shows Incen's knack for finding personality and humour in niche indie mechanics.
As of mid-2026, Incen's last YouTube upload was roughly three months prior, which is a longer gap than their earlier posting rhythm. Whether this reflects a production hiatus — animation takes significantly longer to make than vlog or commentary content — or a shift in focus isn't publicly confirmed. Their engagement rate remained well above the category average going into that gap, suggesting the existing audience is still active and waiting.
Incen's engagement runs several times above the gaming category median, a pattern typical of niche animation channels where a tight, passionate community forms around very specific content. Fans of games like Voices of the Void and Mewgenics are highly invested sub-communities — they're not casual scrollers, they actively seek out fan content. That audience tends to comment, share, and return consistently, driving engagement numbers that look outsized relative to raw subscriber count.
VotV: Xylo of the Xeno is one of Incen's Voices of the Void animations, drawing on the game's cast of alien and otherworldly entities beyond the Ariral. The title suggests it centres on a specific creature or event category within VotV's lore, consistent with Incen's approach of zooming in on individual characters or moments rather than recapping whole gameplay sessions. It's part of an ongoing series of VotV-themed shorts that form the backbone of the channel's recent output.
TikTok is listed as Incen's primary platform, though their most documented follower base sits on YouTube in the low tens of thousands. It's common for animation creators to repurpose clips or shorts across platforms to reach different audiences. Searching the handle @incen on TikTok would give the clearest current picture of their activity there.
Incen is based in the United Kingdom. Despite being a UK creator, the largest share of their YouTube audience is actually located in the United States, with the UK coming in second — a common pattern for English-language gaming animation content that travels well across the broader Anglophone internet without needing any regional promotion.
Stats (followers, engagement, audience demographics, growth) are pulled live from the CreatorDB API covering YouTube, Instagram and TikTok. Bio and FAQ content is AI-assisted; news items are sourced from cited public press at generation time. Read the full methodology →
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