Ducky3d is a Blender-focused educator and motion graphics artist who has built a substantial YouTube following by making the open-source 3D software accessible to designers coming from traditional motion graphics pipelines.
Total Followers +0.2%
776K
Across YouTube, Instagram
Primary Platform
YouTube
643K followers · 83% of audience
Engagement
6.8%
vs. 1.5% category median
Sponsorship Tier
Mid
Est. $2.7K–$6.7K / IG post
| Window | YouTube | Combined | ||
|---|---|---|---|---|
| Last 7 days | +1K +0.2% | +93 +0.1% | +0 +0.0% | +1K |
| Last 30 days | +2K +0.3% | -53 -0.0% | +0 +0.0% | +2K |
| Last 90 days | +5K +0.8% | +720 +0.5% | +0 +0.0% | +6K |
| Last 365 days | +5K +0.8% | +720 +0.5% | +0 +0.0% | +6K |
Daily follower snapshots from CreatorDB's longitudinal index.
Ducky3d is a Blender-focused educator and motion graphics artist who has built a substantial YouTube following by making the open-source 3D software accessible to designers coming from traditional motion graphics pipelines. Their channel centers on practical, visually driven tutorials covering geometry nodes, procedural animation, simulation, and graphic design workflows inside Blender — often framed around the question of whether Blender can hold its own against paid industry tools like Cinema 4D or After Effects. That positioning resonates strongly: their engagement rate sits well above the category median, a signal that subscribers are arriving with genuine learning intent rather than passive browsing.
The audience skews heavily male and concentrates in the 18–34 age band, with meaningful reach across the United States, India, the United Kingdom, Brazil, and Indonesia — a distribution typical of English-language software-education channels that attract both hobbyists and early-career creatives globally. That demographic profile makes Ducky3d a credible partner for software companies, hardware brands, and creative-tool platforms looking to reach an engaged, technically minded audience. As Blender continues to gain ground in professional motion graphics and visual effects pipelines, creators who have built tutorial communities around it are increasingly well-positioned to bridge the gap between hobbyist and professional brand categories.
Ducky3d reaches its audience primarily through YouTube, and is best activated via long-form YouTube integrations, Instagram Reels and Stories. As an animation creator they map naturally to brands targeting that space. With no brand deals logged yet, they read as an available, category-aligned partner for advertisers building early presence in the space. Engagement on YouTube runs around 6.8%, which points to an audience better suited to category-relevant, mid-funnel campaigns than to pure-reach buys. The channel's mix of long-form YouTube integrations and Instagram Reels and Stories lets a sponsor choose between short awareness placements and longer, more detailed integrations. Because the audience follows animation content rather than arriving through untargeted reach, sponsorships that match the channel's subject matter tend to convert more efficiently than broad placements. A consistent, on-topic posting focus gives sponsors a predictable, brand-safe environment, lowering placement risk compared with broad, general-interest channels. Campaigns here are best measured on qualified engagement and consideration within the niche rather than on raw impression volume. For brands in animation and related categories, Ducky3d offers a defined, creative-fit audience rather than broad, low-intent impressions.
Benchmark estimates for a creator at Ducky3d's tier (Mid, 776K combined followers, —). Pulled from CreatorDB's category benchmarks.
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Yes, Geometry Nodes is one of the most consistent topics across Ducky3d's content and appears repeatedly in his top hashtags. It's central to his motion graphics workflow in Blender, and he returns to it across multiple tutorials. Geometry Nodes is Blender's procedural system for generating complex shapes, effects, and animations without traditional keyframing.
This is a question Ducky3d examines directly — he has a video titled "Can Blender Still Compete (Motion Graphics)" that tests Blender against dedicated motion graphics tools. His broader channel makes the case that Blender is a legitimate, professional-grade option for motion graphics artists, particularly because it's free and open-source.
Both — his YouTube bio explicitly states he creates "tools and tutorials for the 3D Blender world," meaning his output goes beyond education to include actual Blender resources for the community. This makes his channel useful not only for learning techniques but also for finding ready-made assets and workflow aids.
Yes, and it's one of his most distinct content angles. Videos like "Using Blender Like A Graphic Designer!" and "Blender Is A Powerful Graphic Design Tool" show how Blender's capabilities can be applied to design tasks traditionally handled in software like Adobe Illustrator or Photoshop. He consistently positions Blender as a serious alternative for creatives outside the traditional 3D modeling world.
Cycles — Blender's physically-based ray tracing engine — is one of Ducky3d's most-used content hashtags, signaling it's his go-to renderer. Cycles is prized for producing realistic lighting and materials, and it's a natural fit for the high-quality motion graphics look his tutorials aim for.
Simulation is a recurring topic in Ducky3d's content, appearing consistently among his top hashtags. Blender's simulation systems — including fluid, particle, cloth, and rigid body dynamics — feature in his tutorials, especially when demonstrating how Blender can handle complex motion graphics effects.
His entire channel is built around challenging the assumption that Blender is only for 3D modeling or CGI film work. Through titles like "Blender Can Do This Too?" and "Blender Finally Did It!!", he regularly reveals capabilities — from graphic design to procedural animation — that surprise viewers who've written off Blender for their creative discipline. It's a deliberate content strategy that taps into audience curiosity and the ongoing debate about Blender's versatility.
Ducky3d has well over 640,000 subscribers on YouTube, placing him solidly in the Mid tier among Blender and 3D education creators. His engagement rate runs well above the category average, which points to a genuinely active learner community rather than a passive audience.
His core audience is young adult males — the 18–34 age group makes up the largest share of viewers, and the channel skews over three-quarters male. Geographically, the US is his biggest market, followed by India, the UK, Brazil, and Indonesia, reflecting how widely Blender's free and open-source nature spreads its appeal internationally.
Yes, Ducky3d is on both platforms under the handle @theducky3d. YouTube is his primary home and where the bulk of his audience is, while his Instagram focuses on shorter motion graphics content and tutorial teasers for his Blender work.
Stats (followers, engagement, audience demographics, growth) are pulled live from the CreatorDB API covering YouTube, Instagram and TikTok. Bio and FAQ content is AI-assisted; news items are sourced from cited public press at generation time. Read the full methodology →
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@ducky3d · YouTube
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