United States
Danielkrafft is a US-based 3D artist and YouTuber who has built a substantial following around a distinctive content formula: applying professional digital design skills to beloved gaming universes.
Total Followers +0.4%
2.4M
Across YouTube, Instagram
Primary Platform
YouTube
2.4M followers · 99% of audience
Engagement
3.7%
vs. 1.5% category median
Sponsorship Tier
Macro
Est. $395–$1.1K / IG post
| Window | YouTube | Combined | ||
|---|---|---|---|---|
| Last 7 days | +0 +0.0% | +0 +0.0% | +0 +0.0% | +0 |
| Last 30 days | +10K +0.4% | -93 -0.6% | +0 +0.0% | +10K |
| Last 90 days | +40K +1.7% | -256 -1.6% | +0 +0.0% | +40K |
| Last 365 days | +40K +1.7% | -256 -1.6% | +0 +0.0% | +40K |
Daily follower snapshots from CreatorDB's longitudinal index.
| Brand | Type | Platform | Date | Performance vs. baseline |
|---|---|---|---|---|
| War Thunder Sponsorship | Sponsored content | YouTube | Jun 2026 | — |
| Milanote Sponsorship | Sponsored content | YouTube | Jun 2026 | — |
| Chime Sponsorship | Sponsored content | YouTube | Jun 2026 | — |
| Mint Mobile Sponsorship | Sponsored content | YouTube | Jun 2026 | — |
| Coursera Sponsorship | Sponsored content | YouTube | May 2026 | — |
Danielkrafft is a US-based 3D artist and YouTuber who has built a substantial following around a distinctive content formula: applying professional digital design skills to beloved gaming universes. Working primarily in Blender, he produces challenge- and project-format videos — designing custom Minecraft bosses, building Subnautica mods, and tackling viewer-issued creative dares — that sit at the crossroads of game culture, 3D art education, and DIY craftsmanship. The channel's framing is accessible rather than academic, presenting technically demanding work as entertainment, which helps explain both his multi-million subscriber count and an engagement rate that runs well above the category median for creators of his size.
His audience skews toward English-speaking markets — predominantly the United States, with meaningful pull in the UK, Canada, and beyond — and clusters heavily in the 18-to-34 demographic, a cohort that blends gaming enthusiasts with aspiring digital creators looking for practical inspiration. That dual-identity readership has attracted a sponsor mix that reflects both sides of his positioning: gaming and entertainment brands such as War Thunder and Xbox sit alongside creative-professional tools like Milanote and learning platforms like Coursera, signaling that advertisers read his audience as both players and makers. As 3D art tools become more mainstream and game modding continues to grow as a hobby, Danielkrafft is well-placed to expand his reach among the next wave of creators entering the Blender-to-game-pipeline space.
Danielkrafft reaches an audience concentrated in United States primarily through YouTube, and is best activated via long-form YouTube integrations, Instagram Reels and Stories. As a design creator they map naturally to brands targeting that space. Demonstrated partners include War Thunder and Milanote. Engagement on YouTube runs around 3.7%, pointing to an audience suited to category-relevant, mid-funnel brand campaigns rather than pure-reach buys.
Benchmark estimates for a creator at Danielkrafft's tier (Macro, 2.4M combined followers, United States). Pulled from CreatorDB's category benchmarks.
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Yes — Blender is Danielkrafft's primary 3D software, and he regularly tags his work with #blender and #blender3d. His channel sits at the intersection of Blender-based design and game-inspired creative challenges, making it a popular destination for aspiring 3D artists who want to learn through real projects rather than dry tutorials.
Designing custom Minecraft bosses is one of Danielkrafft's signature ongoing YouTube series, with multiple videos built around the concept. He applies his 3D art skills to create original boss designs that go well beyond anything in vanilla Minecraft, blending game knowledge with professional modeling techniques.
Yes — he took on a fan dare to build a Subnautica mod and turned it into a full YouTube video. It fits his recurring content format where viewers or fans challenge him to apply his 3D artistry to a specific game or premise, often under self-imposed time or creative constraints.
As of mid-2026, Danielkrafft's confirmed sponsors include War Thunder, Milanote, Chime, Mint Mobile, and Coursera. The lineup reflects his audience well — young adults interested in creative tools and skill-building platforms alongside broader consumer brands.
Yes — Milanote is among Danielkrafft's active sponsors as of 2026. Milanote is a visual planning and mood-board tool built for creatives and designers, making it a natural fit for a channel centered on 3D art workflows and game design projects.
Yes, Genshin Impact is one of the game universes Danielkrafft designs within, with #genshinimpact appearing regularly in his content tags. He also creates work tied to Zenless Zone Zero (#zzzero), another HoYoverse title, suggesting he follows the franchise closely and designs characters or assets from both games.
Yes — hashtags including #gotkingsroad and #gotk appear in his content, pointing to sponsored or themed work tied to Game of Thrones: Kings Road. It fits his broader pattern of partnering with games and entertainment brands to produce design-driven sponsored videos.
He describes himself as a 3D artist in both his YouTube and Instagram bios, positioning the craft as his core identity rather than treating YouTube as his primary label. His content functions as applied design work — building actual mods, boss concepts, and custom game assets — rather than purely commentary or entertainment.
Danielkrafft's Instagram has been essentially inactive for around three years, with his last post dating back to that period. His creative output is concentrated entirely on YouTube, where he uploads frequently and has built a following well into the millions.
Danielkrafft has grown to over 2 million subscribers on YouTube and sits firmly in the Macro creator tier. His engagement rate runs significantly above the category median for art and tutorial channels at that scale, which is unusual and suggests a highly invested core audience.
Stats (followers, engagement, audience demographics, growth) are pulled live from the CreatorDB API covering YouTube, Instagram and TikTok. Bio and FAQ content is AI-assisted; news items are sourced from cited public press at generation time. Read the full methodology →
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@danielkrafft · YouTube
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