Australia
I Did a Thing is the YouTube channel of Australian creator Alex Apollonov, built around a deceptively simple premise: take a mundane object or practical…
Total Followers +0.9%
6.6M
Across YouTube, TikTok
Primary Platform
YouTube
5.6M followers · 85% of audience
Engagement
5.2%
vs. 1.5% category median
Sponsorship Tier
Mega
Est. — / IG post
| Window | YouTube | TikTok | Combined | |
|---|---|---|---|---|
| Last 7 days | +10K +0.2% | +0 +0.0% | +0 +0.0% | +10K |
| Last 30 days | +61K +1.1% | +0 +0.0% | +0 +0.0% | +61K |
| Last 90 days | +71K +1.3% | +0 +0.0% | +0 +0.0% | +71K |
| Last 365 days | +71K +1.3% | +0 +0.0% | +0 +0.0% | +71K |
Daily follower snapshots from CreatorDB's longitudinal index.
| Brand | Type | Platform | Date | Performance vs. baseline |
|---|---|---|---|---|
| Odoo Sponsorship | Sponsored content | YouTube | Mar 2026 | — |
| Honkai: Star Rail Sponsorship | Sponsored content | YouTube | May 2025 | — |
| Revolut Sponsorship | Sponsored content | YouTube | Apr 2025 | — |
| Clash of Clans (Supercell) Gaming | Sponsored content | YouTube | Long-term | — |
| Watcher of Realms Gaming | Sponsored content | YouTube | Long-term | — |
| Next Gen RPG Gaming | Sponsored content | YouTube | Long-term | — |
I Did a Thing is the YouTube channel of Australian creator Alex Apollonov, built around a deceptively simple premise: take a mundane object or practical skill, push it to an absurd extreme, and deliver the result with a flat, deadpan narration that is distinctly Australian in its comedic sensibility. His breakout came through videos that sit at the intersection of genuine DIY craft and engineered nonsense — building oversized nail clippers, converting pressure washers into improvised firearms, attaching axes to unexpected objects — content that reads as legitimately instructional right up until the moment it doesn't. That tonal tension between competent maker and deliberate absurdist is the channel's signature, and it has built a multi-million subscriber audience that engages at a rate well above the category average for channels of this scale.
The audience skews heavily male and spans a notably broad age range, with a strong concentration in the 25–44 bracket alongside a significant 45-and-older cohort — suggesting the humor lands across generations rather than running on youth-culture references alone. Despite being based in Australia, the viewership is predominantly anglophone and U.S.-led, giving the channel genuine reach into the North American market. The sponsor roster reflects this positioning cleanly: gaming titles like Honkai: Star Rail sit alongside fintech brands such as Revolut and business-software platform Odoo, a mix that signals advertiser confidence in both the younger male gaming demographic and a slightly older, financially active viewer segment. With engagement metrics that consistently outperform category norms at mega-tier scale, the channel is well-positioned as a reliable integration vehicle for brands seeking comedic authenticity rather than straight product advocacy.
I did a thing reaches an audience concentrated in Australia primarily through YouTube, and is best activated via long-form YouTube integrations, TikTok branded content. Their sponsorship history skews toward Gaming, a clear signal of fit for brands in those categories. Demonstrated partners include Odoo and Honkai: Star Rail. Engagement on YouTube runs around 5.2%, pointing to an audience suited to category-relevant, mid-funnel brand campaigns rather than pure-reach buys.
Benchmark estimates for a creator at I did a thing's tier (Mega, 6.6M combined followers, Australia). Pulled from CreatorDB's category benchmarks.
The CreatorDB Agency runs end-to-end influencer campaigns globally — shortlisting, outreach, contracting, and performance reporting. Talk to our team about building a campaign around creators in this niche.
I did a thing creates absurdly engineered contraptions that blend real mechanical craft with comedy — recent builds include a pizza axe, a pressure washer converted into a gun, giant nail clippers capable of cutting off fingers, and an axe leg kicker. The projects follow genuine physics and DIY principles but are pushed to deliberately ridiculous extremes. That combination of real engineering knowledge and over-the-top humor is what separates the channel from straightforward how-to content.
Yes, I did a thing is an Australian creator, and Australia consistently appears among his top viewer countries. Despite being based there, the bulk of his audience is in the United States and the United Kingdom, which is typical for English-language creators who break out of their home market.
The tags are part of the joke — but also not entirely wrong. I did a thing's builds involve genuine engineering and physics concepts like mechanical leverage, pressure dynamics, and blade geometry, even when the application is something absurd like a pizza axe or giant nail clippers. Calling it "science and education" is a self-aware running gag that happens to be technically defensible.
The axe leg kicker is one of I did a thing's DIY builds — a contraption rigged to swing an axe using leg motion, turning a mundane movement into a needlessly over-engineered and dangerous mechanism. It's a textbook example of his format: a real engineering concept applied to the most impractical possible use case.
The pizza axe is a homemade tool that combines an axe-style blade with a pizza-cutting function — essentially a large axe engineered to slice pizza in the most unnecessarily aggressive way possible. It fits I did a thing's signature pattern of building objects that are functional and real but that no sensible person would ever actually need.
Yes — I did a thing built an oversized nail clipper scaled up to apply serious mechanical force, making it capable of doing real damage. The video title itself references the danger, which is on-brand for the channel: the builds are functional and the risks are genuine, even when the premise is absurd.
I did a thing has worked with Revolut (the fintech app), Honkai: Star Rail (the mobile RPG), and Odoo (business management software) as YouTube sponsors. The range of brands reflects how broadly his audience skews — from gaming-age viewers drawn in by the absurd builds to older demographics attracted by the engineering angle.
Gaming publishers frequently sponsor non-gaming creators because they're buying a demographic profile, not a topic. I did a thing's audience skews heavily male and maintains an unusually high engagement rate for a Mega-tier creator — a profile that closely mirrors the mobile RPG player base. For brands, that kind of engaged, genre-adjacent audience can outperform a smaller gaming-specific channel.
The name plays into the channel's deliberately deadpan tone — each video is framed as if the creator just casually happened to build something chaotic, like a pressure washer gun or giant nail clippers. The throwaway, self-deprecating phrasing is the opposite of what the content actually delivers, and that contrast is baked into the brand identity.
I did a thing has surpassed 5 million subscribers on YouTube, placing him firmly in the Mega creator tier. What makes the channel stand out at that scale is an engagement rate that runs well above the category average, meaning a large share of his audience actively interacts rather than passively subscribing.
Stats (followers, engagement, audience demographics, growth) are pulled live from the CreatorDB API covering YouTube, Instagram and TikTok. Bio and FAQ content is AI-assisted; news items are sourced from cited public press at generation time. Read the full methodology →
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