Cann is a nano-tier YouTube creator whose content sits at the intersection of gaming and hobbyist technology, with a channel history that reflects a wide-ranging curiosity rather than a tightly defined format.
Total Followers -0.9%
1K
Across YouTube
Primary Platform
YouTube
1K followers · 100% of audience
Engagement
6.6%
vs. 1.5% category median
Sponsorship Tier
Nano
Est. — / IG post
| Platform | Followers | 30d Growth | Engagement | Posts / wk | Last upload |
|---|---|---|---|---|---|
| YouTube | 1,070 | -10 | 6.6% | — | 2 years ago |
| Window | YouTube | Combined | ||
|---|---|---|---|---|
| Last 7 days | +0 +0.0% | +0 +0.0% | +0 +0.0% | +0 |
| Last 30 days | -10 -0.9% | +0 +0.0% | +0 +0.0% | -10 |
| Last 90 days | -10 -0.9% | +0 +0.0% | +0 +0.0% | -10 |
| Last 365 days | -10 -0.9% | +0 +0.0% | +0 +0.0% | -10 |
Daily follower snapshots from CreatorDB's longitudinal index.
Cann is a nano-tier YouTube creator whose content sits at the intersection of gaming and hobbyist technology, with a channel history that reflects a wide-ranging curiosity rather than a tightly defined format. Post titles point to extended survival-game playthroughs — including a multi-hundred-day Don't Starve session — alongside hands-on work with the Divinity Engine 2, the modding and scripting toolkit associated with complex RPG development. A Blue Apron cooking reaction slot into the mix as well, suggesting a creator comfortable experimenting with formats beyond a single lane. The Science & Technology API classification reflects the game-development and systems-tinkering thread running beneath the surface.
Despite a subscriber count in the low thousands, Cann's engagement rate sits well above the category median, a pattern common among nano creators whose audiences are drawn from personal networks or niche hobbyist communities rather than algorithmic discovery. The channel has been dormant for roughly two years as of mid-2026, which limits its current commercial relevance; rate-card estimates place it at the lowest tier of brand integration value. If the channel were to resume, its natural brand fit would lean toward indie game tools, tabletop or RPG-adjacent products, and hobbyist tech services — categories that reward depth of interest over breadth of reach. The even gender split is relatively unusual in gaming-adjacent spaces and could be a differentiating asset in the right niche revival.
Cann reaches its audience primarily through YouTube, and is best activated via long-form YouTube integrations. As a gaming creator they map naturally to brands targeting that space. Engagement on YouTube runs around 6.6%, pointing to an audience suited to category-relevant, mid-funnel brand campaigns rather than pure-reach buys.
Benchmark estimates for a creator at Cann's tier (Nano, 1K combined followers, —). Pulled from CreatorDB's category benchmarks.
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As of mid-2026, Cann's most recent YouTube upload appears to be from around 2024, making it roughly two years since they last posted. Whether the channel will return to regular activity is unclear, though the existing videos continue to attract above-average engagement for a channel their size.
Cann documented work on an untitled multiplayer game in development, sharing progress updates through their YouTube channel. The project appears to be an original creation rather than a commercial release or mod of an existing title.
The Divinity Engine 2 is the modding and level-design toolkit bundled with Larian Studios' Divinity: Original Sin 2, and it was later adapted as the foundation for Baldur's Gate 3's editor. Cann posted content showing specific build work inside the engine, suggesting they were using it for game creation or modding projects.
Cann reached 227 days in Don't Starve, Klei Entertainment's survival-crafting game, and documented it on YouTube. Runs that long require deep knowledge of the game's seasonal mechanics and resource management, making it a genuinely notable milestone for fans of the genre.
Yes, Cann posted at least one video titled "Blue Apron Part One: I HATE ONIONS!" covering the meal-kit delivery service. The "Part One" label suggests they planned a multi-part series around cooking through the kits.
The title "Blue Apron Part One: I HATE ONIONS!" makes Cann's strong dislike of onions a central part of the video's hook, likely triggered by a recipe in the meal kit that called for them. It reads as a genuine, candid reaction rather than a scripted bit, which fits the informal style common to nano-tier cooking content.
Yes, Cann has used the #Shorts format on YouTube, with at least one upload explicitly tagged as a Short. Shorts are vertical, under-60-second clips built for quick mobile viewing, and Cann appears to have experimented with the format alongside longer-form content.
Cann's channel covers game development work (including projects built in the Divinity Engine 2), long-form survival gameplay like Don't Starve, and occasional lifestyle content such as cooking with meal-kit services. The channel is classified under Science and Technology, which reflects the game-development angle more than the cooking side.
Cann's engagement runs well above the typical benchmark for Science and Technology channels, which is notable for a nano-tier creator. At that scale, high engagement usually signals a small but genuinely invested audience rather than passive or inactive subscribers.
Cann's YouTube channel sits firmly in the nano tier, with just over one thousand subscribers. That modest following is offset by an engagement rate several times higher than the category average, suggesting their content resonates strongly with the audience they do have.
Stats (followers, engagement, audience demographics, growth) are pulled live from the CreatorDB API covering YouTube, Instagram and TikTok. Bio and FAQ content is AI-assisted; news items are sourced from cited public press at generation time. Read the full methodology →
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